NeuroAgent

How to Fix Turtle Module in Python: Complete Guide

Fixing turtle module issues in Python. Learn why the window closes immediately and how to fix the code using done() or mainloop(). Step-by-step guide for beginners.

Question

What should I do if the turtle module in Python doesn’t respond to commands? The code below should draw a specific shape, but when I run it, an error occurs. How can I fix this code?

python
from turtle import *
tracer (0)
screensize (5000, 5000)
r = 20
for i in range (2):
    fd (14*r); lt (270); bk (12*r); rt (90)
up (); fd (9*r); rt (90); bk (7*r); lt (90)
down ()
for i in range (2):
    fd (13*r); rt (90); fd (6*r); rt (90)
up ()
for x in range (-50, 50):
    for y in range (-50, 50):
        goto (x*r, y*r)
        dot (3, 'red')
update ()

When I run the code, an error appears, but it’s not specified what kind. How can I fix this code so it runs correctly?

NeuroAgent

Python turtle module often doesn’t respond to commands due to lack of proper program termination or incorrect use of screen control functions. In your code, the main problem is that the graphics window closes immediately after execution because Python doesn’t understand that the program is finished. There may also be issues with the tracer() and update() functions.

Contents

Main problems in the code

  1. Lack of program termination - the most common reason turtle doesn’t work. Python closes the graphics window immediately after executing the last line of code.

  2. Incorrect use of tracer() and update() - tracer(0) disables automatic screen updating, so you need to call update() at appropriate moments to display changes.

  3. Issues with screensize() - the function takes correct parameters, but too large values (5000, 5000) can cause performance issues.

  4. Code structure - lack of proper screen management organization can lead to display problems.

Fixed code

Here’s the fixed version of your code:

python
from turtle import *

# Set up the screen
screen = Screen()
screen.bgcolor("white")
screen.title("Turtle Graphics Example")

# Parameters
r = 20

# Disable automatic updating for better performance
tracer(0)

# Set screen size (smaller values for better performance)
screensize(1000, 1000)

# Draw the first shape
for i in range(2):
    fd(14*r); lt(270); bk(12*r); rt(90)
    
up()
fd(9*r); rt(90); bk(7*r); lt(90)
down()

# Draw the second shape
for i in range(2):
    fd(13*r); rt(90); fd(6*r); rt(90)

up()

# Draw dots
for x in range(-50, 50):
    for y in range(-50, 50):
        goto(x*r, y*r)
        dot(3, 'red')
        
# Update screen once at the end
update()

# This is the key line - keeps the window open
done()

Breakdown of turtle functions

tracer() and update()

The tracer(n) function controls screen updating:

  • tracer(0) disables automatic updating
  • tracer(1) enables automatic updating (default)
  • update() forces a screen update

When using tracer(0), you need to call update() at appropriate moments to see changes.

screensize()

The screensize(width, height) function sets the area where the turtle can move. Unlike setup(), it doesn’t change the window size, only the scrollable area.

done()

This is the most important function for keeping the graphics window open. It starts the main event loop and keeps the window active until the user closes it.

Additional problem solutions

Alternative approach using Screen class

python
import turtle

# Create screen and turtle
screen = turtle.Screen()
screen.bgcolor("white")
screen.title("Turtle Graphics")

t = turtle.Turtle()
t.speed(0)  # Maximum speed

r = 20

# Disable tracing
screen.tracer(0)

# Draw shapes
for i in range(2):
    t.fd(14*r); t.lt(270); t.bk(12*r); t.rt(90)
    
t.penup()
t.fd(9*r); t.rt(90); t.bk(7*r); t.lt(90)
t.pendown()

for i in range(2):
    t.fd(13*r); t.rt(90); t.fd(6*r); t.rt(90)

t.penup()

for x in range(-50, 50):
    for y in range(-50, 50):
        t.goto(x*r, y*r)
        t.dot(3, 'red')
        
# Update screen
screen.update()

# Keep window open
screen.mainloop()

IDE problem solutions

If you’re using IDEs like IDLE or Spyder, additional issues may arise:

  1. IDLE: Set “No Subprocess” mode in settings
  2. Spyder: Avoid re-running scripts - close the graphics window before re-running

Optimization tips

  1. Reduce screen size - too large screensize() values can cause performance issues

  2. Use screen.tracer() instead of tracer() - a more modern approach

  3. Group screen updates - instead of multiple update() calls, call it once after a group of operations

  4. Use turtle.speed(0) for maximum animation speed

Testing and debugging

If problems still persist:

  1. Add print() statements to track code execution
  2. Simplify the code - start with a simple example and gradually add complexity
  3. Check syntax - ensure all brackets and semicolons are correct

Conclusion

The main problem in your code is the lack of a done() or mainloop() function at the end. This function is critical for turtle graphics to work as it keeps the window open and handles events.

Key points for fixing:

  • Always add done() or screen.mainloop() at the end of your program
  • Use tracer(0) and update() to control screen updating
  • Monitor screen sizes - too large values can cause problems
  • When working in IDEs, consider their specific interaction with the turtle module

The fixed code should work correctly and display the planned graphics.