What should I do if the turtle module in Python doesn’t respond to commands? The code below should draw a specific shape, but when I run it, an error occurs. How can I fix this code?
from turtle import *
tracer (0)
screensize (5000, 5000)
r = 20
for i in range (2):
fd (14*r); lt (270); bk (12*r); rt (90)
up (); fd (9*r); rt (90); bk (7*r); lt (90)
down ()
for i in range (2):
fd (13*r); rt (90); fd (6*r); rt (90)
up ()
for x in range (-50, 50):
for y in range (-50, 50):
goto (x*r, y*r)
dot (3, 'red')
update ()
When I run the code, an error appears, but it’s not specified what kind. How can I fix this code so it runs correctly?
Python turtle module often doesn’t respond to commands due to lack of proper program termination or incorrect use of screen control functions. In your code, the main problem is that the graphics window closes immediately after execution because Python doesn’t understand that the program is finished. There may also be issues with the tracer() and update() functions.
Contents
- Main problems in the code
- Fixed code
- Breakdown of turtle functions
- Additional problem solutions
- Optimization tips
- Testing and debugging
- Conclusion
Main problems in the code
-
Lack of program termination - the most common reason turtle doesn’t work. Python closes the graphics window immediately after executing the last line of code.
-
Incorrect use of
tracer()andupdate()-tracer(0)disables automatic screen updating, so you need to callupdate()at appropriate moments to display changes. -
Issues with
screensize()- the function takes correct parameters, but too large values (5000, 5000) can cause performance issues. -
Code structure - lack of proper screen management organization can lead to display problems.
Fixed code
Here’s the fixed version of your code:
from turtle import *
# Set up the screen
screen = Screen()
screen.bgcolor("white")
screen.title("Turtle Graphics Example")
# Parameters
r = 20
# Disable automatic updating for better performance
tracer(0)
# Set screen size (smaller values for better performance)
screensize(1000, 1000)
# Draw the first shape
for i in range(2):
fd(14*r); lt(270); bk(12*r); rt(90)
up()
fd(9*r); rt(90); bk(7*r); lt(90)
down()
# Draw the second shape
for i in range(2):
fd(13*r); rt(90); fd(6*r); rt(90)
up()
# Draw dots
for x in range(-50, 50):
for y in range(-50, 50):
goto(x*r, y*r)
dot(3, 'red')
# Update screen once at the end
update()
# This is the key line - keeps the window open
done()
Breakdown of turtle functions
tracer() and update()
The tracer(n) function controls screen updating:
tracer(0)disables automatic updatingtracer(1)enables automatic updating (default)update()forces a screen update
When using tracer(0), you need to call update() at appropriate moments to see changes.
screensize()
The screensize(width, height) function sets the area where the turtle can move. Unlike setup(), it doesn’t change the window size, only the scrollable area.
done()
This is the most important function for keeping the graphics window open. It starts the main event loop and keeps the window active until the user closes it.
Additional problem solutions
Alternative approach using Screen class
import turtle
# Create screen and turtle
screen = turtle.Screen()
screen.bgcolor("white")
screen.title("Turtle Graphics")
t = turtle.Turtle()
t.speed(0) # Maximum speed
r = 20
# Disable tracing
screen.tracer(0)
# Draw shapes
for i in range(2):
t.fd(14*r); t.lt(270); t.bk(12*r); t.rt(90)
t.penup()
t.fd(9*r); t.rt(90); t.bk(7*r); t.lt(90)
t.pendown()
for i in range(2):
t.fd(13*r); t.rt(90); t.fd(6*r); t.rt(90)
t.penup()
for x in range(-50, 50):
for y in range(-50, 50):
t.goto(x*r, y*r)
t.dot(3, 'red')
# Update screen
screen.update()
# Keep window open
screen.mainloop()
IDE problem solutions
If you’re using IDEs like IDLE or Spyder, additional issues may arise:
- IDLE: Set “No Subprocess” mode in settings
- Spyder: Avoid re-running scripts - close the graphics window before re-running
Optimization tips
-
Reduce screen size - too large
screensize()values can cause performance issues -
Use
screen.tracer()instead oftracer()- a more modern approach -
Group screen updates - instead of multiple
update()calls, call it once after a group of operations -
Use
turtle.speed(0)for maximum animation speed
Testing and debugging
If problems still persist:
- Add print() statements to track code execution
- Simplify the code - start with a simple example and gradually add complexity
- Check syntax - ensure all brackets and semicolons are correct
Conclusion
The main problem in your code is the lack of a done() or mainloop() function at the end. This function is critical for turtle graphics to work as it keeps the window open and handles events.
Key points for fixing:
- Always add
done()orscreen.mainloop()at the end of your program - Use
tracer(0)andupdate()to control screen updating - Monitor screen sizes - too large values can cause problems
- When working in IDEs, consider their specific interaction with the turtle module
The fixed code should work correctly and display the planned graphics.