Performance Comparison: Ordered Array vs. Hash Map for CAN Message Processing in C++
I’m developing a C++ program to receive and visualize CAN messages on a GUI. The application handles approximately 100 distinct message IDs, and I already have a “Message” class that encapsulates message data into signals.
I need to create a data structure to store these message classes, and when a new message arrives from the CAN network, I want to quickly access the corresponding Message class by its ID to parse the payload content.
I’m considering two data structure options:
- An ordered array with binary search (logarithmic search)
- An unordered_map (hash map)
For the ordered array approach, binary search would require approximately 6-7 comparisons for 100 distinct IDs. For the unordered_map, it would need to calculate the hash function of the ID to return the correct Message index.
My question is: Which approach would be more performant for this use case - calculating the hash function or performing a logarithmic search on an array?
Additional context:
- The data structure is constant (doesn’t change after initialization)
- Message IDs are of type uint32_t
- We’re dealing with approximately 100 distinct message IDs
For your specific use case with approximately 100 CAN message IDs, the ordered array with binary search approach is likely to be more performant than using an unordered_map (hash map). This is because the overhead of hash function computation and potential collision resolution typically outweighs the benefits for such a small dataset, while the array approach benefits from superior cache locality and fewer branch mispredictions.
Contents
- Performance Analysis Overview
- Key Factors Influencing Performance
- Benchmark Results for Small Datasets
- Memory and Cache Considerations
- Practical Implementation Recommendations
- When to Choose Hash Maps Instead
Performance Analysis Overview
When comparing ordered arrays with binary search versus hash maps for small datasets like your 100 CAN message IDs, several performance factors come into play. The binary search approach requires approximately 6-7 comparisons for 100 elements (log₂(100) ≈ 6.64), while the hash map must compute the hash function and potentially resolve collisions.
According to research findings, for small datasets, array-based approaches often outperform hash maps due to several factors:
- Hash function overhead: Computing the hash of a uint32_t ID, while fast, still adds computational expense that binary search doesn’t incur
- Memory access patterns: Arrays provide superior cache locality with contiguous memory allocation
- Branch prediction: Hash maps involve more complex control flow that can lead to branch mispredictions
- Collision resolution: Even with good hash functions, some collisions are inevitable in hash tables
The StackOverflow discussion confirms that “100 elements is quite small, so a cache should speed up simple array solution. Also hash maps have branches which make things slower. So I would not be surprised if the array solution with binary search is faster.”
Key Factors Influencing Performance
Several technical factors determine which approach performs better in your specific scenario:
Hash Function Characteristics
For uint32_t CAN message IDs, the hash function computation might be relatively simple, but it still represents overhead that doesn’t exist in binary search. As noted in the research, performance “depends a lot on hash function and how equal the strings are” - though with uint32_t IDs, this concern is less pronounced than with string keys.
Branch Prediction Efficiency
Hash maps involve multiple conditional checks (hash computation, bucket access, collision resolution), which can lead to branch mispredictions. Binary search, while also branching, follows a more predictable pattern that modern CPUs handle better.
Access Pattern Predictability
Since your data structure is constant after initialization, the access pattern is highly predictable. This favors the array approach because:
- The binary search path is consistent for each lookup
- Cache lines can be prefetched more effectively
- Memory access follows a more regular pattern
Benchmark Results for Small Datasets
Empirical evidence from various benchmarks supports the array approach for small datasets:
“On small enum sets linear lookup is better – that is O(N) outperforms O(1) ! On larger enum sets hash table will work better.”
While this statement refers to linear search rather than binary search, the principle applies: for very small datasets, the constant factors associated with hash tables can make them slower than theoretically “slower” algorithms.
The GitHub benchmark indicates that “When the amount of data is very small or very large, ska::flat_hash_map is the fastest hash map for lookup.” However, even specialized hash maps may not outperform a simple array with binary search for 100 elements.
Memory and Cache Considerations
Memory efficiency plays a crucial role in performance, especially for real-time CAN message processing:
Array Advantages
- Contiguous memory allocation: All Message objects are stored together in memory
- Cache-friendly access: Binary search accesses memory in a predictable pattern that maximizes cache utilization
- Lower memory overhead: No additional memory for hash table buckets or collision handling
Hash Map Disadvantages
- Memory fragmentation: Hash tables often allocate memory in non-contiguous blocks
- Bucket overhead: Each bucket requires additional space beyond the actual data
- Collision chains: In case of collisions, additional pointers and indirections are needed
As one StackOverflow answer notes: “Dictionary/Hashtable is using more memory and takes more time to populate comparing to array.”
Practical Implementation Recommendations
Based on your specific requirements, here’s how to implement the ordered array approach:
Implementation Strategy
#include <vector>
#include <algorithm>
class CANMessageProcessor {
private:
struct MessageEntry {
uint32_t message_id;
Message message;
};
std::vector<MessageEntry> messages;
public:
// Initialize with all known message IDs
void initialize(const std::vector<uint32_t>& message_ids) {
messages.reserve(message_ids.size());
for (uint32_t id : message_ids) {
messages.push_back({id, Message()});
}
std::sort(messages.begin(), messages.end(),
[](const MessageEntry& a, const MessageEntry& b) {
return a.message_id < b.message_id;
});
}
// Fast lookup using binary search
Message* getMessage(uint32_t message_id) {
auto it = std::lower_bound(messages.begin(), messages.end(), message_id,
[](const MessageEntry& entry, uint32_t id) {
return entry.message_id < id;
});
if (it != messages.end() && it->message_id == message_id) {
return &it->message;
}
return nullptr;
}
};
Performance Optimization Tips
- Use
std::vectorfor storage: Provides excellent cache locality - Pre-sort during initialization: Only done once, making lookups faster
- Consider perfect hashing: If message IDs have special patterns
- Profile both approaches: As noted in StackOverflow, “need to measure before committing to one approach”
When to Choose Hash Maps Instead
While the array approach is recommended for your current use case, consider these scenarios where hash maps might be preferable:
Future Scalability
If your application might need to handle significantly more message IDs in the future, hash maps scale better. As the Terra Informatica article states, “On larger enum sets hash table will work better.”
Dynamic Content Requirements
If you need to frequently add or remove message IDs at runtime, hash maps provide O(1) insertion/deletion compared to O(n) for arrays.
Specialized Hash Functions
If you can implement a perfect hash function for your specific set of CAN message IDs, hash maps can become very competitive. As mentioned in the StackOverflow answer, “Perfect hashing can use all memory it allocates. It often doesn’t because of the work involved in finding such a perfect perfect hash function, but for small datasets, it’s perfectly doable.”
However, for your current requirements with 100 static message IDs, the ordered array with binary search should provide the best performance characteristics.
Conclusion
For your CAN message processing application with approximately 100 distinct message IDs, the ordered array with binary search approach is likely the more performant choice. The key takeaways are:
-
Array approach wins for small datasets: With only 100 elements, the computational overhead of hash function computation typically outweighs the theoretical O(1) advantage of hash maps.
-
Cache locality matters: Arrays provide superior memory access patterns that modern CPUs handle more efficiently than the more complex memory access patterns of hash tables.
-
Branch prediction efficiency: Binary search follows more predictable branching patterns that reduce pipeline stalls compared to hash map operations.
-
Consider future needs: While arrays are better now, hash maps scale better if your application might need to handle significantly more message IDs in the future.
-
Always profile: The actual performance difference may be small in practice, so benchmarking both approaches with your specific hardware and workload is recommended.
For optimal performance, implement the array approach with std::vector and std::lower_bound, as shown in the example code. This combination provides excellent cache locality and efficient logarithmic search for your CAN message processing needs.
Sources
- Ordered array vs. hash map in c++ (100 elements) - Stack Overflow
- Which is faster, Hash lookup or Binary search? - Stack Overflow
- When linear search is faster than std::map::find and std::unordered_map::find – Terra Informatica Software
- Fastest C++ map? - Stack Overflow
- Comprehensive C++ Hashmap Benchmarks 2022 - Reddit
- GitHub - renzibei/hashtable-bench: A benchmark for hash tables and hash functions in C++