How to create a missile guidance algorithm in an engineering simulator?
I’m developing an engineering simulator and have encountered the task of creating a guidance algorithm for a missile. The system includes a ground radar that provides global coordinates of the target. The missile is equipped with an angle sensor, thrust vector control, and a global coordinate sensor. The coordinates of both the missile and target can be positive or negative on all three axes (X, Y, Z).
What algorithm would allow the missile to effectively guide to the target in three-dimensional space while taking into account all the mentioned system components?
Proportional Navigation (PN) for Missile Guidance in 3D Space
Proportional Navigation (PN) is the most effective algorithm for missile guidance in three-dimensional space. Based on the principle of proportionality between the line-of-sight (LOS) angular rate and the guidance angular rate, this method ensures high interception accuracy of targets while considering all components of your system.
Contents
- Mathematical Foundation of Proportional Navigation
- 3D Implementation of the Algorithm
- Integration with Thrust Vector Control
- Practical Implementation in a Simulator
- Advanced Methods and Improvements
- Testing and Validation
Mathematical Foundation of Proportional Navigation
Proportional Navigation is based on the following principle: the missile should maneuver with acceleration proportional to the line-of-sight angular rate between the missile and the target. The basic guidance equation is:
where:
- - required guidance acceleration
- - navigation constant (typically 3-5)
- - closing velocity between missile and target
- - line-of-sight angular rate
In three-dimensional space, the line-of-sight is defined as:
where and are the position vectors of the target and missile respectively.
Important: In real systems, there are two main types of proportional navigation:
- True Proportional Navigation (TPN) - acceleration is directed perpendicular to the line-of-sight
- Pure Proportional Navigation (PPN) - acceleration is directed perpendicular to the missile’s velocity vector
3D Implementation of the Algorithm
For effective operation in 3D space, it’s necessary to use the Three Plane Approach, which was specifically developed to solve the problems of standard PN in three-dimensional space.
3D PN Algorithm:
-
Calculate relative position vector:
pythonr_vec = target_pos - missile_pos # Vector from missile to target r_mag = np.linalg.norm(r_vec) # Vector magnitude -
Calculate line-of-sight angular rate:
python# Current line-of-sight los_current = r_vec / r_mag # Previous line-of-sight (from previous simulation step) los_previous = prev_los_vector # Angular rate (simple numerical method) los_rate = (los_current - los_previous) / dt -
Calculate closing velocity:
pythonclosing_velocity = -np.dot(relative_velocity, los_current)
-
Calculate required acceleration:
pythonrequired_acceleration = N * closing_velocity * los_rate
Three Plane Approach for 3D PN
According to research, standard PN has problems in 3D space when converting accelerations to Cartesian coordinates. The Three Plane Approach solves this problem:
- Decompose the acceleration vector into three planes (XY, XZ, YZ)
- Independent control in each plane
- Synthesis of the resulting acceleration vector
def three_plane_guidance(missile_pos, missile_vel, target_pos, target_vel, N=3.5):
# Relative position and velocity vectors
r_vec = target_pos - missile_pos
v_rel = target_vel - missile_vel
r_mag = np.linalg.norm(r_vec)
if r_mag < 0.1: # Avoid division by zero
return np.zeros(3)
# Line-of-sight
los = r_vec / r_mag
# Closing velocity
closing_vel = -np.dot(v_rel, los)
# Line-of-sight angular rate (vector form)
los_rate_vec = np.cross(v_rel, los) / r_mag
# Three-plane processing
accel_xy = N * closing_vel * los_rate_vec[2] # Acceleration in XY plane
accel_xz = N * closing_vel * los_rate_vec[1] # Acceleration in XZ plane
accel_yz = N * closing_vel * los_rate_vec[0] # Acceleration in YZ plane
# Synthesize resulting acceleration
required_accel = np.array([
accel_xy + accel_xz,
accel_xy + accel_yz,
accel_xz + accel_yz
])
return required_accel
Integration with Thrust Vector Control
Your system is equipped with thrust vector control (TVC), which requires a special approach to implementing the guidance algorithm.
TVC Modeling:
Thrust vector control allows generating forces and moments for controlling the missile without aerodynamic surfaces. The main equations are:
where:
- - force from thrust vector control
- - engine thrust
- - thrust vector deflection angle vector
PN with TVC Integration Algorithm:
-
Convert required acceleration to TVC control signals:
pythondef tvc_control(required_accel, missile_mass, max_thrust, max_deflection): # Required force required_force = required_accel * missile_mass # Limit by maximum thrust force_mag = np.linalg.norm(required_force) if force_mag > max_thrust: required_force = required_force * (max_thrust / force_mag) # Calculate thrust vector deflection deflection = required_force / max_thrust # Limit by maximum deflection deflection_mag = np.linalg.norm(deflection) if deflection_mag > max_deflection: deflection = deflection * (max_deflection / deflection_mag) return deflection -
Missile dynamics consideration:
pythondef missile_dynamics(missile_state, tvc_deflection, dt): # missile_state = [pos, vel, attitude, angular_vel] pos, vel, attitude, angular_vel = missile_state # Convert TVC deflection to global coordinates global_deflection = rotate_vector(tvc_deflection, attitude) # Calculate forces thrust_force = max_thrust * global_deflection gravity_force = np.array([0, 0, -9.81 * missile_mass]) # Total forces total_force = thrust_force + gravity_force # Integrate equations of motion accel = total_force / missile_mass new_vel = vel + accel * dt new_pos = pos + new_vel * dt return [new_pos, new_vel, attitude, angular_vel]
Practical Implementation in a Simulator
Simulator Structure:
-
Main simulation loop:
pythondef simulation_loop(): missile_state = initialize_missile() target_state = initialize_target() radar_data = [] while simulation_time < max_time: # Get radar data radar_measurement = get_radar_data(target_state) radar_data.append(radar_measurement) # Calculate guidance guidance_command = compute_guidance( missile_state, radar_measurement, N=3.5 ) # Control missile tvc_command = tvc_control( guidance_command, missile_mass=100, max_thrust=5000, max_deflection=np.radians(30) ) # Update missile state missile_state = update_missile(missile_state, tvc_command, dt) # Update target state target_state = update_target(target_state, dt) # Check termination conditions if check_termination(missile_state, target_state): break -
Angle sensor processing:
pythondef angle_sensor_processing(missile_pos, target_pos, missile_attitude): # Vector from missile to target in global coordinates relative_pos = target_pos - missile_pos # Convert to missile coordinates relative_pos_body = rotate_vector(relative_pos, inverse_attitude(missile_attitude)) # Calculate angles (azimuth, elevation, range) range_val = np.linalg.norm(relative_pos_body) azimuth = np.arctan2(relative_pos_body[1], relative_pos_body[0]) elevation = np.arctan2(relative_pos_body[2], np.sqrt(relative_pos_body[0]**2 + relative_pos_body[1]**2)) return azimuth, elevation, range_val
Integration with Global Coordinates:
Since your system uses global coordinates, it’s necessary to properly process coordinates of all axes:
def global_coordinate_system_guidance(missile_global_pos, missile_global_vel,
target_global_pos, target_global_vel):
# All vectors are already in global coordinate system
# Direct guidance calculation without transformations
r_vec = target_global_pos - missile_global_pos
v_rel = target_global_vel - missile_global_vel
# Rest of the algorithm as in 3D PN above
...
Advanced Methods and Improvements
Augmented Proportional Navigation:
To account for target maneuvers, augmented PN is used:
where is the estimated target acceleration.
Adaptive Navigation Gain:
def adaptive_navigation_gain(r_range, v_closing, N_base=3.5):
# Adapt navigation constant based on conditions
if r_range < 1000: # Near zone
return N_base * 1.5
elif r_range < 5000: # Medium zone
return N_base
else: # Far zone
return N_base * 0.8
Combined Guidance:
def combined_guidance(missile_state, target_state, phase):
if phase == "midcourse":
# Midcourse - inertial guidance
return inertial_guidance(missile_state, target_state)
elif phase == "terminal":
# Terminal phase - proportional navigation
return proportional_guidance(missile_state, target_state)
Testing and Validation
Test Scenarios:
-
Static target:
pythondef test_static_target(): target_pos = np.array([10000, 0, 0]) target_vel = np.zeros(3) # Run simulation results = run_simulation(target_pos, target_vel) # Check hit assert results['miss_distance'] < 1.0 -
Maneuvering target:
pythondef test_maneuvering_target(): def target_motion(t): # Target performs evasive maneuver if t < 5: return np.array([10000, 0, 0]), np.zeros(3) else: return np.array([10000, 1000*np.sin(t), 0]), np.array([0, 1000*np.cos(t), 0]) results = run_simulation_with_motion(target_motion) assert results['miss_distance'] < 5.0
Performance Metrics:
def performance_metrics(simulation_results):
miss_distance = simulation_results['final_distance']
time_to_intercept = simulation_results['flight_time']
fuel_consumption = simulation_results['total_delta_v']
return {
'hit_ratio': miss_distance < 10.0,
'intercept_time': time_to_intercept,
'efficiency': fuel_consumption / time_to_intercept
}
Trajectory Visualization:
def plot_3d_trajectory(missile_trajectory, target_trajectory):
fig = plt.figure(figsize=(12, 8))
ax = fig.add_subplot(111, projection='3d')
# Missile trajectory
ax.plot(missile_trajectory[:, 0],
missile_trajectory[:, 1],
missile_trajectory[:, 2],
'b-', label='Missile', linewidth=2)
# Target trajectory
ax.plot(target_trajectory[:, 0],
target_trajectory[:, 1],
target_trajectory[:, 2],
'r--', label='Target', linewidth=2)
ax.set_xlabel('X (m)')
ax.set_ylabel('Y (m)')
ax.set_zlabel('Z (m)')
ax.legend()
ax.grid(True)
plt.title('3D missile and target trajectories')
plt.show()
Conclusion
-
Proportional Navigation is the optimal choice for your system, providing effective target interception in 3D space.
-
Three Plane Approach solves the problems of standard PN in three-dimensional space and ensures stable operation under any coordinate values.
-
Integration with thrust vector control requires special conversion of required accelerations into control signals, considering thrust and deflection limitations.
-
Adaptive methods and combined guidance improve system efficiency under various conditions and at different flight stages.
-
Testing and validation are critically important to confirm the algorithm’s functionality and optimize it for your simulator’s specific requirements.
For practical implementation, it’s recommended to start with the basic 3D PN algorithm, then gradually add improvements and adaptations tailored to your system’s specifics.
Sources
- Missile Guidance using Proportional Navigation and Machine Learning - Comprehensive simulation model, consisting of full 6DOF missile and controls dynamics, 3D world and camera model
- Three Plane Approach for 3D True Proportional Navigation - The performance of TPA has been tested both visually and analytically via developed simulation environment
- GitHub - gedeschaines/propNav: A 3-DOF point mass kinematic model of an ideal proportional navigation guidance missile written entirely in Python 3
- Simulation of short range missile guidance using proportional navigation - This article develops 6-DOF mathematical model and an autopilot for PN guided missile
- Design of gain schedule fractional PID control for nonlinear thrust vector control missile with uncertainty - The equations of motion for nonlinear missile model with FPID and GSFPID are modelled mathematically
- Proportional navigation - Wikipedia - Proportional navigation dictates that the missile should accelerate at a rate proportional to the line of sight’s rotation rate
- Derivation of the Fundamental Missile Guidance Equations - The two most popular techniques are pure pursuit and proportional navigation
- Augmented proportional navigation guidance law using angular acceleration measurements - This form of the equation is identical to traditional augmented proportional navigation for the case when the interceptor can only accelerate perpendicular to the line-of-sight
- Modern Homing Missile Guidance Theory and Techniques - Johns Hopkins APL delivers critical contributions to address critical challenges
- The realization of the three dimensional guidance law using modified augmented proportional navigation - This paper deals with 3D missile guidance law and presents the general optimal solution