Implement Undo Redo in C++ Gap Buffer Text Editor
Step-by-step guide to implement undo and redo functionality in a C++ text editor using gap buffer data structure. Beginner tips, code examples, best practices, and performance optimization for efficient editing.
How to implement Undo and Redo functionality in a C++ text editor using Gap Buffer? Suggestions for beginners on where to start and best practices.
Implementing undo and redo in a C++ text editor using a gap buffer starts with tracking changes via snapshots of the buffer’s pointers or lightweight deltas for insertions and deletions. Beginners, grab a char array, set up five key pointers—head, gap start, gap end, buffer end, and cursor—and then layer on two stacks: one for undo states and one for redo. This keeps things efficient without copying the whole buffer every keystroke, as seen in solid implementations like lazyhacker’s gapbuffer.
Contents
- Understanding Gap Buffers in C++
- Building a Basic Gap Buffer
- Undo/Redo Fundamentals for Text Editors
- Data Structures for Undo/Redo
- Step-by-Step Undo Implementation
- Adding Redo Functionality
- Best Practices for Beginners
- Performance Tips and Common Pitfalls
- Sources
- Conclusion
Understanding Gap Buffers in C++
Why choose a gap buffer for your C++ text editor? It’s killer for cursor-based edits—insertions and deletions fly because the “gap” (unused space) slides right to your cursor position, minimizing data shifts. Unlike a plain string that copies everything on resize, this setup assumes most edits cluster around where you’re typing. Wikipedia nails it: track gap endpoints with pointers, ignore the gap’s guts, and amortize rare full copies over cheap pointer tweaks Gap buffer - Wikipedia.
Picture this: a char array holds your text, split by a gap. Five pointers rule the show:
- Buffer head (start of real text).
- Gap start.
- Gap end (first non-gap char).
- Buffer end.
- Cursor position (always at gap start, never inside the gap).
New text? Move the gap to cursor, write in. Delete? Widen the gap. Simple. But for undo/redo? That’s where it gets fun—you can’t just revert chars; you need to rewind the whole state.
Building a Basic Gap Buffer
Let’s code a starter gap buffer. Beginners, don’t overthink—begin with a fixed-size array, say 1024 chars, and grow later.
class GapBuffer {
private:
std::vector<char> buf;
size_t head = 0; // Start of text
size_t gap_start = 0; // Cursor/gap beginning
size_t gap_end = 0; // End of gap
size_t buf_end = 0; // End of all data
public:
GapBuffer(size_t size = 1024) : buf(size, '\0') {}
void insert(char c) {
move_gap_to(gap_start); // Ensure gap at cursor
if (gap_end - gap_start > 0) {
buf[gap_start] = c;
gap_start++;
buf_end++;
} else {
// Grow buffer or shift—keep simple for now
}
}
void move_gap_to(size_t pos) {
// Shift text to move gap; memmove for speed
if (pos > gap_start) {
// Rightward shift
std::memmove(&buf[gap_start], &buf[pos], buf_end - pos);
} else {
// Leftward
std::memmove(&buf[pos + (gap_end - gap_start)], &buf[gap_start], gap_start - pos);
}
gap_end = pos + (gap_end - gap_start);
gap_start = pos;
}
// Get char at logical pos (skip gap)
char at(size_t pos) const {
if (pos < gap_start) return buf[head + pos];
return buf[gap_end + (pos - gap_start)];
}
};
Test it: insert ‘H’, ‘i’, move cursor, insert ’ there’. Boom, “Hi there”. Draw from GeeksforGeeks Gap Buffer for the memmove tricks—they’re battle-tested.
Undo/Redo Fundamentals for Text Editors
Undo isn’t magic; it’s replaying inverse ops. Press Ctrl+Z? Reverse the last insert or delete. Redo? Forward from there. Stack Overflow threads break it down: use a vector of states, pop/push as you go Undo/Redo implementation - Stack Overflow.
For gap buffers, full snapshots work but eat memory on big files. Better: deltas. Track what changed—position, inserted string, or deleted chunk. GeeksforGeeks shows stacks of ops like append/undo Implement Undo and Redo features.
Two stacks: undo (past states), redo (future). New edit after undo? Nuke redo. Cursor moves? Ignore 'em—users hate undoing arrow keys.
Data Structures for Undo/Redo
C++ structs shine here. From cdacamar’s editor notes, union for insert/delete data Text Editor Data Structures:
struct Delta {
enum class Type { Insert, Delete };
Type type;
size_t pos;
std::string text; // Inserted or deleted chunk
Delta(Type t, size_t p, std::string s) : type(t), pos(p), text(std::move(s)) {}
};
class UndoManager {
private:
std::vector<Delta> undo_stack;
std::vector<Delta> redo_stack;
static constexpr size_t MAX_UNDOS = 100; // Beginner cap
public:
void push_undo(Delta d) {
undo_stack.push_back(d);
redo_stack.clear(); // Fresh edit kills redo
if (undo_stack.size() > MAX_UNDOS) undo_stack.erase(undo_stack.begin());
}
Delta pop_undo() {
if (undo_stack.empty()) return {};
Delta d = undo_stack.back(); undo_stack.pop_back();
redo_stack.push_back(inverse(d)); // Flip for redo
return d;
}
};
Inverse? Insert becomes delete at same pos, vice versa. Ties perfectly to gap buffer’s move_gap_to(pos).
Step-by-Step Undo Implementation
Hook your GapBuffer to UndoManager. Before any edit:
- Capture delta: for insert, pos = cursor, text = new char(s).
- push_undo(delta).
- Apply edit.
Undo:
- Delta d = pop_undo();
- if d.type == Insert: delete from d.pos, length d.text.size().
- Gap buffer delete: move_gap_to(d.pos), widen gap by len.
Code snippet:
void GapBuffer::do_undo(UndoManager& mgr) {
Delta d = mgr.pop_undo();
if (d.type == Delta::Insert) {
move_gap_to(d.pos);
gap_end += d.text.size(); // "Delete" by gap growth
buf_end -= d.text.size();
} else { // Delete: re-insert
move_gap_to(d.pos);
std::memcpy(&buf[gap_start], d.text.data(), d.text.size());
gap_start += d.text.size();
buf_end += d.text.size();
gap_end = gap_start;
}
}
Rishabh’s GitHub lib inspires the stack swap undo-redo-for-text-editors.
Adding Redo Functionality
Symmetric to undo. pop_redo(), apply forward, push to undo (inverse).
Delta UndoManager::pop_redo() {
if (redo_stack.empty()) return {};
Delta d = redo_stack.back(); redo_stack.pop_back();
undo_stack.push_back(inverse(d));
return d;
}
// In GapBuffer::do_redo similar to do_undo but flip logic
Clear redo on new pushes. Emacs-style branching? Advanced—stick linear for starters Rethinking Undo.
Best Practices for Beginners
Start small: fixed buffer, no resize. Nail insert/delete/move first, sans undo. Then add stacks.
- Cap stacks at 50-100 ops. Memory hog otherwise.
- Batch tiny edits (multiple chars) into one delta.
- Ignore cursor-only moves Stack Overflow cursor tip.
- Test: “ABC”, undo insert C → “AB”, redo → “ABC”, new ‘D’ → redo gone.
- Use std::vector
over arrays for dynamic growth.
Dacap’s undo lib for inspo later dacap/undo.
Performance Tips and Common Pitfalls
Shifting the gap? O(n) worst-case, but rare if cursor jumps little. Deltas beat snapshots—lazyhacker’s pointers prove it gapbuffer GitHub.
Pitfalls:
- Gap inside gap? Never—enforce cursor at start.
- Large deletes: string copies bloat; consider pointers to buffer slices.
- Threading? Single-threaded editor first.
Profile with big files. Gap buffers crush ropes for local edits.
Sources
- Text Editor Data Structures - invoke::thought()
- GitHub - lazyhacker/gapbuffer
- Undo/Redo implementation - Stack Overflow
- GitHub - rishabhsaini1001/undo-redo-for-text-editors
- Implement Undo and Redo features of a Text Editor - GeeksforGeeks
- Rethinking Undo - invoke::thought()
- Gap buffer - Wikipedia
- Need Help writing an undo/redo function - Stack Overflow
- Gap Buffer Data Structure - GeeksforGeeks
- GitHub - dacap/undo
Conclusion
Nail a C++ gap buffer text editor with undo/redo by starting simple—pointers first, deltas next—and you’ll have a responsive editor rivaling pros. Beginners win by limiting scope, testing obsessively, and iterating from basics like the sources here. Scale up: add resize, multi-line, then polish. Your first Ctrl+Z working? That’s the hook—keeps you coding.