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Implement Undo Redo in C++ Gap Buffer Text Editor

Step-by-step guide to implement undo and redo functionality in a C++ text editor using gap buffer data structure. Beginner tips, code examples, best practices, and performance optimization for efficient editing.

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How to implement Undo and Redo functionality in a C++ text editor using Gap Buffer? Suggestions for beginners on where to start and best practices.

Implementing undo and redo in a C++ text editor using a gap buffer starts with tracking changes via snapshots of the buffer’s pointers or lightweight deltas for insertions and deletions. Beginners, grab a char array, set up five key pointers—head, gap start, gap end, buffer end, and cursor—and then layer on two stacks: one for undo states and one for redo. This keeps things efficient without copying the whole buffer every keystroke, as seen in solid implementations like lazyhacker’s gapbuffer.


Contents


Understanding Gap Buffers in C++

Why choose a gap buffer for your C++ text editor? It’s killer for cursor-based edits—insertions and deletions fly because the “gap” (unused space) slides right to your cursor position, minimizing data shifts. Unlike a plain string that copies everything on resize, this setup assumes most edits cluster around where you’re typing. Wikipedia nails it: track gap endpoints with pointers, ignore the gap’s guts, and amortize rare full copies over cheap pointer tweaks Gap buffer - Wikipedia.

Picture this: a char array holds your text, split by a gap. Five pointers rule the show:

  • Buffer head (start of real text).
  • Gap start.
  • Gap end (first non-gap char).
  • Buffer end.
  • Cursor position (always at gap start, never inside the gap).

New text? Move the gap to cursor, write in. Delete? Widen the gap. Simple. But for undo/redo? That’s where it gets fun—you can’t just revert chars; you need to rewind the whole state.

Building a Basic Gap Buffer

Let’s code a starter gap buffer. Beginners, don’t overthink—begin with a fixed-size array, say 1024 chars, and grow later.

cpp
class GapBuffer {
private:
 std::vector<char> buf;
 size_t head = 0; // Start of text
 size_t gap_start = 0; // Cursor/gap beginning
 size_t gap_end = 0; // End of gap
 size_t buf_end = 0; // End of all data

public:
 GapBuffer(size_t size = 1024) : buf(size, '\0') {}

 void insert(char c) {
 move_gap_to(gap_start); // Ensure gap at cursor
 if (gap_end - gap_start > 0) {
 buf[gap_start] = c;
 gap_start++;
 buf_end++;
 } else {
 // Grow buffer or shift—keep simple for now
 }
 }

 void move_gap_to(size_t pos) {
 // Shift text to move gap; memmove for speed
 if (pos > gap_start) {
 // Rightward shift
 std::memmove(&buf[gap_start], &buf[pos], buf_end - pos);
 } else {
 // Leftward
 std::memmove(&buf[pos + (gap_end - gap_start)], &buf[gap_start], gap_start - pos);
 }
 gap_end = pos + (gap_end - gap_start);
 gap_start = pos;
 }

 // Get char at logical pos (skip gap)
 char at(size_t pos) const {
 if (pos < gap_start) return buf[head + pos];
 return buf[gap_end + (pos - gap_start)];
 }
};

Test it: insert ‘H’, ‘i’, move cursor, insert ’ there’. Boom, “Hi there”. Draw from GeeksforGeeks Gap Buffer for the memmove tricks—they’re battle-tested.


Undo/Redo Fundamentals for Text Editors

Undo isn’t magic; it’s replaying inverse ops. Press Ctrl+Z? Reverse the last insert or delete. Redo? Forward from there. Stack Overflow threads break it down: use a vector of states, pop/push as you go Undo/Redo implementation - Stack Overflow.

For gap buffers, full snapshots work but eat memory on big files. Better: deltas. Track what changed—position, inserted string, or deleted chunk. GeeksforGeeks shows stacks of ops like append/undo Implement Undo and Redo features.

Two stacks: undo (past states), redo (future). New edit after undo? Nuke redo. Cursor moves? Ignore 'em—users hate undoing arrow keys.

Data Structures for Undo/Redo

C++ structs shine here. From cdacamar’s editor notes, union for insert/delete data Text Editor Data Structures:

cpp
struct Delta {
 enum class Type { Insert, Delete };
 Type type;
 size_t pos;
 std::string text; // Inserted or deleted chunk

 Delta(Type t, size_t p, std::string s) : type(t), pos(p), text(std::move(s)) {}
};

class UndoManager {
private:
 std::vector<Delta> undo_stack;
 std::vector<Delta> redo_stack;
 static constexpr size_t MAX_UNDOS = 100; // Beginner cap

public:
 void push_undo(Delta d) {
 undo_stack.push_back(d);
 redo_stack.clear(); // Fresh edit kills redo
 if (undo_stack.size() > MAX_UNDOS) undo_stack.erase(undo_stack.begin());
 }

 Delta pop_undo() { 
 if (undo_stack.empty()) return {};
 Delta d = undo_stack.back(); undo_stack.pop_back();
 redo_stack.push_back(inverse(d)); // Flip for redo
 return d;
 }
};

Inverse? Insert becomes delete at same pos, vice versa. Ties perfectly to gap buffer’s move_gap_to(pos).


Step-by-Step Undo Implementation

Hook your GapBuffer to UndoManager. Before any edit:

  1. Capture delta: for insert, pos = cursor, text = new char(s).
  2. push_undo(delta).
  3. Apply edit.

Undo:

  1. Delta d = pop_undo();
  2. if d.type == Insert: delete from d.pos, length d.text.size().
  3. Gap buffer delete: move_gap_to(d.pos), widen gap by len.

Code snippet:

cpp
void GapBuffer::do_undo(UndoManager& mgr) {
 Delta d = mgr.pop_undo();
 if (d.type == Delta::Insert) {
 move_gap_to(d.pos);
 gap_end += d.text.size(); // "Delete" by gap growth
 buf_end -= d.text.size();
 } else { // Delete: re-insert
 move_gap_to(d.pos);
 std::memcpy(&buf[gap_start], d.text.data(), d.text.size());
 gap_start += d.text.size();
 buf_end += d.text.size();
 gap_end = gap_start;
 }
}

Rishabh’s GitHub lib inspires the stack swap undo-redo-for-text-editors.


Adding Redo Functionality

Symmetric to undo. pop_redo(), apply forward, push to undo (inverse).

cpp
Delta UndoManager::pop_redo() {
 if (redo_stack.empty()) return {};
 Delta d = redo_stack.back(); redo_stack.pop_back();
 undo_stack.push_back(inverse(d));
 return d;
}

// In GapBuffer::do_redo similar to do_undo but flip logic

Clear redo on new pushes. Emacs-style branching? Advanced—stick linear for starters Rethinking Undo.

Best Practices for Beginners

Start small: fixed buffer, no resize. Nail insert/delete/move first, sans undo. Then add stacks.

  • Cap stacks at 50-100 ops. Memory hog otherwise.
  • Batch tiny edits (multiple chars) into one delta.
  • Ignore cursor-only moves Stack Overflow cursor tip.
  • Test: “ABC”, undo insert C → “AB”, redo → “ABC”, new ‘D’ → redo gone.
  • Use std::vector over arrays for dynamic growth.

Dacap’s undo lib for inspo later dacap/undo.


Performance Tips and Common Pitfalls

Shifting the gap? O(n) worst-case, but rare if cursor jumps little. Deltas beat snapshots—lazyhacker’s pointers prove it gapbuffer GitHub.

Pitfalls:

  • Gap inside gap? Never—enforce cursor at start.
  • Large deletes: string copies bloat; consider pointers to buffer slices.
  • Threading? Single-threaded editor first.

Profile with big files. Gap buffers crush ropes for local edits.


Sources

  1. Text Editor Data Structures - invoke::thought()
  2. GitHub - lazyhacker/gapbuffer
  3. Undo/Redo implementation - Stack Overflow
  4. GitHub - rishabhsaini1001/undo-redo-for-text-editors
  5. Implement Undo and Redo features of a Text Editor - GeeksforGeeks
  6. Rethinking Undo - invoke::thought()
  7. Gap buffer - Wikipedia
  8. Need Help writing an undo/redo function - Stack Overflow
  9. Gap Buffer Data Structure - GeeksforGeeks
  10. GitHub - dacap/undo

Conclusion

Nail a C++ gap buffer text editor with undo/redo by starting simple—pointers first, deltas next—and you’ll have a responsive editor rivaling pros. Beginners win by limiting scope, testing obsessively, and iterating from basics like the sources here. Scale up: add resize, multi-line, then polish. Your first Ctrl+Z working? That’s the hook—keeps you coding.

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Implement Undo Redo in C++ Gap Buffer Text Editor