Fix Manim OpenGL Text Rendering in Interactive Embed
Troubleshoot Manim CE OpenGL renderer issues with incorrect text or graph rendering in interactive_embed. Quick fixes: switch to Cairo, downgrade IPython to 8.0.1, update Manim. Debug checklist and best practices included.
Manim CE OpenGL: text or graph rendering incorrect in interactive_embed
I’m testing Manim Community Edition (CE) with the OpenGL renderer using this code:
from manim import *
class Test(Scene):
def construct(self):
self.interactive_embed()
I render it with:
manim -qm -p --renderer=opengl file.py Test
The interactive session starts from input:9, but the animated graph renders unexpectedly (text not displaying as expected).
What is causing this rendering issue, and how can I fix it?
Your render is broken because two things are colliding: Manim’s OpenGL backend has several known bugs around glyph/texture handling, z-order and “fill” behavior in interactive mode, and interactive_embed can leave the IPython/OpenGL state corrupted (an IPython-version incompatibility is a common trigger). The fastest fixes are to run the scene with the Cairo renderer, downgrade IPython to 8.0.1 (if you need interactive_embed), or upgrade Manim to a version containing the interactive_embed fixes; if you must use OpenGL, render text last and follow the debug checklist below.
Contents
- Why manim opengl interactive_embed breaks text rendering
- Quick fixes for manim python interactive sessions
- Recommended fixes and patches (versions & installs)
- Debug checklist and minimal repro steps
- Best practices for text and graphs in manim opengl
- Sources
- Conclusion
Why manim opengl interactive_embed breaks text rendering
Two separate subsystems are to blame, and they often show up together:
-
OpenGL text pipeline fragility. Manim’s OpenGL renderer rasterizes fonts into textures, uses those glyph atlases in shaders, and manages depth/blending differently than the Cairo backend. There are multiple reported OpenGL-side problems in Manim (garbled text, outline-only fill, mispositioned text, uncreate/uncreate bugs) that directly affect what you see in interactive sessions — see the example issue where text renders “in a strange and incorrect way” for the OpenGL renderer: https://github.com/ManimCommunity/manim/issues/3939 and the “fill not applied” report: https://github.com/ManimCommunity/manim/issues/4168.
-
interactive_embed + IPython/OpenGL state. interactive_embed drops you into an IPython session while the OpenGL context and Manim’s state are mid-flight. Certain IPython versions introduced session corruption (sqlite/IPython problems) that can leave the process in an inconsistent state and cause rendering glitches; downgrading IPython to 8.0.1 is a well-documented workaround: https://stackoverflow.com/questions/76519814/manim-community-interactive-embed-causes-ipython-curruption-sqlite3-progra. Manim’s own docs and FAQ warn that the OpenGL renderer may not behave identically to Cairo in interactive scenarios: https://docs.manim.community/en/stable/faq/opengl.html.
Put simply: OpenGL text handling in Manim has known bugs, and interactive_embed exposes them (or makes them worse) because session/OpenGL state can be left inconsistent.
Quick fixes for manim python interactive sessions
Try these fast checks and workarounds in this order (each one is quick to test):
- Render with Cairo (fastest diagnostic). If Cairo shows correct text, it’s an OpenGL-specific problem:
- manim -qm -p --renderer=cairo file.py Test
- See Manim FAQ: https://docs.manim.community/en/stable/faq/opengl.html
- Don’t use interactive_embed while debugging rendering. Replace it with a minimal scene or use plain Write/Text to verify:
from manim import *
class CheckText(Scene):
def construct(self):
self.add(Text("Hello World"))
self.wait()
Render with your normal OpenGL flag and compare.
- Downgrade IPython (common immediate fix for interactive corruption):
- pip install “IPython==8.0.1”
See user report and fix: https://stackoverflow.com/questions/76519814/manim-community-interactive-embed-causes-ipython-curruption-sqlite3-progra
-
If text is visually present but wrong (aliasing / scaling), try enabling mipmaps or adjust sampling—users have found mipmapping helps scaled text: https://www.reddit.com/r/opengl/comments/cjcske/text_rendering_help/.
-
Render text last and/or as a separate pass. Depth testing can hide or garble text; ensure text draws after scene geometry or with depth disabled. Community advice: disable depth and enable blending for overlays (render overlay text after objects): https://www.reddit.com/r/opengl/comments/19913hp/problem_with_rendering_texts/.
If Cairo fixes it, that’s the fastest route for production-quality typography.
Recommended fixes and patches (versions & installs)
If you want a durable solution rather than a one-off workaround:
- Check versions (run in the same environment you use for manim):
python -c "import manim, IPython; print('manim', manim.__version__); print('IPython', IPython.__version__)"
-
Upgrade Manim to the latest release first:
-
pip install -U manim
Many OpenGL interactive issues have been discussed and patched on the repo; if the release still misbehaves you can install the current main branch (development build) which may include recent PR fixes: -
pip install git+https://github.com/ManimCommunity/manim.git
-
Apply the interactive_embed/session fixes: there was a merged PR that fixed IPython session history and embedding problems (useful for reducing interactive corruption): https://github.com/ManimCommunity/manim/pull/3306
-
Use a virtualenv. Downgrading IPython system-wide can affect other projects. Create an isolated env for manim testing:
-
python -m venv .venv
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source .venv/bin/activate
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pip install manim IPython==8.0.1
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If you must keep IPython newer than 8.0.1, test whether upgrading Manim to the latest main resolves the corruption; when in doubt, file a reproducible issue (include your manim version, IPython version, OS, GPU/driver and a minimal reproduction) on the Manim repo — reference related issues so maintainers can triage: https://github.com/ManimCommunity/manim/issues/3939 and https://github.com/ManimCommunity/manim/issues/2413.
Debug checklist and minimal repro steps
Use this checklist to isolate the problem and gather data for a bug report:
- Minimal repro without interactive_embed:
- Create a tiny file with just a Text object (example above). Does OpenGL render that correctly?
- Switch renderer:
- Run with --renderer=cairo. If Cairo is correct, the problem is OpenGL-specific: https://docs.manim.community/en/stable/faq/opengl.html
- Check IPython:
- python -c “import IPython; print(IPython.version)”
- If >=9 and you see corruption in interactive_embed, try pip install IPython==8.0.1 and re-test.
- Try the development Manim:
- pip install git+https://github.com/ManimCommunity/manim.git
- Re-run your test to see if a recent fix resolved it.
- Look for console errors:
- Run manim from a terminal and inspect terminal output for shader compile errors or GL errors. Some OpenGL mistakes (e.g., wrong glTexImage2D border parameter) produce GL_INVALID_VALUE and prevent glyph textures from uploading — see diagnostic discussion: https://www.reddit.com/r/opengl/comments/18k4fw4/stuck_at_implementing_text_rendering/ and general text rendering primer at https://learnopengl.com/In-Practice/Text-Rendering.
- Capture a reproducible sequence:
- Note exact commands, your OS, GPU/driver, manim version, IPython version, and paste a minimal file. Attach logs and links to related issues when filing a bug.
- Workarounds to try if you’re comfortable hacking:
- Render text as a separate scene (or export frames) and composite them outside of OpenGL.
- Avoid calling interactive_embed before the scene has completed its final render pass.
Best practices for text and graphs in manim opengl
-
For typography-sensitive work (filled math text, fine antialiasing), prefer the Cairo renderer for final renders. OpenGL is easier for certain real-time/3D workflows, but Cairo is still more consistent for text.
-
Keep objects created inside construct() when you plan to use interactive_embed; interactive mode has issues accessing objects defined elsewhere (see https://github.com/ManimCommunity/manim/issues/4018).
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Render overlay text after geometry and ensure blending is enabled and depth testing disabled for overlay draws. If text is being occluded or appears garbled, ordering is often the culprit.
-
Cache and reuse text/glyph textures for performance. Reddit and community threads recommend rendering strings to textures and reusing them, or using instanced draws to reduce state changes: https://www.reddit.com/r/opengl/comments/15s4h0d/strategies_for_efficient_text_rendering/.
-
When testing scaled text, try mipmapping on the glyph atlas to reduce aliasing artifacts (user-tested trick): https://www.reddit.com/r/opengl/comments/cjcske/text_rendering_help/.
-
If you’re comfortable reading the code, the Manim scene implementation shows where interactive checks are made; understanding that helps you reason about skipped validations: https://docs.manim.community/en/stable/_modules/manim/scene/scene.html
Sources
- LearnOpenGL — Text Rendering
- r/opengl — Problem with rendering texts (depth/blend advice)
- r/opengl — Text rendering help (mipmapping, scaling)
- r/opengl — Strategies for efficient text rendering (caching/instancing)
- r/opengl — Stuck at implementing text rendering (debug glTexImage2D)
- Manim Community — FAQ: OpenGL rendering
- Mastering Manim’s OpenGL Renderer — 2025 guide (Medium)
- ManimCommunity/manim — Issue #3939 (Opengl Text Rendering in A Strange Way)
- ManimCommunity/manim — Issue #4097 (DecimalNumber OpenGL crash)
- ManimCommunity/manim — Issue #4225 (Opengl renderer not producing video)
- Stack Overflow — interactive_embed causes IPython corruption (sqlite3)
- ManimCommunity/manim — PR #3306 (Fixed IPython terminal history / interactive_embed)
- ManimCommunity/manim — Issue #2643 (AssertionError after interactive_embed)
- Manim — scene module source (interactive_embed validation)
- ManimCommunity/manim — Issue #4018 (add_updater object access in OpenGL embed)
- ManimCommunity/manim — Issue #2413 (text rendering error in OpenGL)
- ManimCommunity/manim — Issue #1937 (OpenGL ignores post-add shift for Text)
- ManimCommunity/manim — Issue #4168 (Text and Tex not being filled using OpenGL)
Conclusion
The rendering oddness you see comes from OpenGL text/font handling bugs in Manim combined with interactive_embed exposing or amplifying session/OpenGL state problems (often tied to IPython version). Quick route: try Cairo; if you need interactive_embed, downgrade IPython to 8.0.1 or update Manim to a build that includes the interactive_embed fixes. If the problem persists after those steps, run the minimal repro above, collect terminal logs, and open a concise issue on the Manim repo (attach manim/IPython versions and the small test file)—that gives maintainers what they need to fix the OpenGL pipeline for everyone.